Bring a game to life without losing the plot. Plan the design in Manager, hand the build to coding agents, and watch every system, level, and asset come together in one place.

Mechanics, story, and art direction live in the wiki, so the vision stays coherent as the project grows.
Hand gameplay code, tools, and content to coding agents over MCP and build several systems at once.
Every level, sprite, and bug is a tracked item, so you always know what is done and what is next.
Capture the concept, mechanics, and art direction in the wiki, where the whole team looks.
Say to your agentManager: Start a game design doc in the wiki with chapters for mechanics, story and art direction.
Turn systems, levels, and assets into goals and tickets with clear acceptance criteria.
Say to your agentManager: Turn the design doc into goals and tasks, one goal per system and level.
Hand gameplay, tools, and content tickets to coding agents over MCP and build in parallel.
Say to your agentManager: Start on the most important gameplay task and build it to its acceptance criteria.
Attach sprites, models, and audio to their tickets with full version history.
Say to your agentManager: Give me an upload link for my new assets and attach them to the tasks they belong to.
Log bugs and feedback as tickets; Manager keeps the fix queue prioritized.
Say to your agentManager: File these playtest notes as bugs and put the crashes at the top of the backlog.
Review finished work in Manager and release, with a full record of how it came together.
Say to your agentManager: List what still blocks the next release milestone and close it when nothing is left.
Every mechanic, asset, and decision lives in one project. Open Manager and see exactly what is built, what is in progress, and what is next.
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